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Puzzle Game · 2026

Memory Rush

Memory Rush is a fast-session puzzle game where players memorize a flashing route, retrace it by swipe, and chase longer combo streaks as the grid expands. I designed the scoring system, progression curve, and mobile UX around quick repeat play.

Role

Solo Game Developer

Timeline

2026

Stack

Unity, C#, Mobile UI/UX

Impact

3x3 to 5x5+ scaling · Hint system · App Store release · Leaderboard-ready scoring

Memory Rush gameplay board with glowing tiles indicating the memorized path.
Each round asks the player to study the path, then reproduce it precisely under growing pressure.

Core mechanic

The gameplay is intentionally simple to learn: watch the path light up, remember the sequence, and retrace it in one smooth motion. The challenge comes from increasing board size, faster pacing, and the need to stay accurate if you want to preserve a scoring streak.

Difficulty design

  • Starts with approachable 3x3 boards and grows toward dense 5x5+ memory grids.
  • Supports Easy, Medium, and Hard settings to tune speed, pattern complexity, and cognitive load.
  • Uses procedurally generated paths so repeat sessions feel fresh instead of scripted.

Retention systems

  • Combo scoring rewards long streaks of precise play and gives leaderboard runs a clear skill expression.
  • Hints help recover from difficult sequences without removing the challenge entirely.
  • Offline play, optional ads, and a one-time ad-free upgrade support both casual and committed players.

Product decisions

Controls

Built around one-handed swipe input so the puzzle feels native to short mobile sessions.

Presentation

Used bright orange and green contrast to make the memorized route readable at a glance during fast play.

Replay value

Leaderboard hooks and procedural patterns push players to improve their runs instead of just completing a level.

Selected screens