Role
Solo Game Developer
Puzzle Game · 2026
Memory Rush is a fast-session puzzle game where players memorize a flashing route, retrace it by swipe, and chase longer combo streaks as the grid expands. I designed the scoring system, progression curve, and mobile UX around quick repeat play.
The gameplay is intentionally simple to learn: watch the path light up, remember the sequence, and retrace it in one smooth motion. The challenge comes from increasing board size, faster pacing, and the need to stay accurate if you want to preserve a scoring streak.
Controls
Built around one-handed swipe input so the puzzle feels native to short mobile sessions.
Presentation
Used bright orange and green contrast to make the memorized route readable at a glance during fast play.
Replay value
Leaderboard hooks and procedural patterns push players to improve their runs instead of just completing a level.