Role
Solo Game Developer
Action Puzzle · 2021
Maaze is a top-down survival maze shooter where route planning, enemy pressure, and short-burst combat live inside the same loop. I designed the gameplay systems, produced the art, and shipped the title to iPhone, iPad, Android, and PC players.
The player reads a maze from a top-down view, threads through hazards, and decides when to fight or flee. The best runs come from understanding enemy positions, picking efficient routes, and using pickups at the right moment rather than simply rushing the exit.
Maaze was built as a fully solo production effort. I handled systems design, gameplay tuning, art direction, asset production, build prep, store packaging, and the feedback loop with testers before shipping to the App Store, Google Play, and itch.io.
Game design
Defined the loop, enemy behaviors, item economy, and challenge curve that give the maze layouts their tension.
Art pipeline
Modeled and textured the environment pieces in Blender for a clean top-down read and fast iteration in Unity.
Launch
Prepared Android and PC builds, produced the store-facing materials, and tuned the game using playtest feedback.